GameStop Corp.·Consumer Cyclical

GameStop (GME, Financials) has grabbed Wall Street's attention with its unexpected pursuit of eBay, but many investors are still trying to figure out how Ryan C

GameStop CEO Ryan Cohen shared few details when he said he would do "whatever we need to do" to buy eBay after the e-commerce company rejected his $56 billion unsolicited takeover bid as "neither credible nor attractive."

One company powers global digital engagement, while the other leans on profitability and liquidity. Explore how their fundamentals stack up for investors.

GameStop Corp (NYSE:GME) is requesting the approval of its shareholders to significantly increase its authorized share capital to as many as 2.5 billion shares, up from about 450 million, according to a Securities and Exchange Commission filing released Thursday. The company said the proposal is intended to enhance financial flexibility for potential strategic transactions, including a possible acquisition of eBay, as well as other capital-raising or corporate initiatives that may arise in the future.

eBay may have shot down GameStop's $56 billion buyout offer this month, but the videogame retailer continues to show interest in the online auction platform.

GameStop has increased its stake in eBay to about 6.55%, the videogame retailer disclosed in a filing on Tuesday, days after the e-commerce company rejected its $56 billion takeover bid.
GameStop Corp., a specialty retailer, provides games and entertainment products through its e-commerce properties and various stores in the United States, Canada, Australia, and Europe. The company sells new and pre-owned gaming platforms; accessories, such as controllers, gaming headsets, virtual reality products, and memory cards; new and pre-owned gaming software; and in-game digital currency, digital downloadable content, and full-game downloads. It also sells collectibles comprising licensed merchandise primarily related to the gaming, television, and movie industries, as well as pop culture themes. As of January 29, 2022, the company operated 4,573 stores and ecommerce sites under the GameStop, EB Games, and Micromania brands; and 50 pop culture themed stores that sell collectibles, apparel, gadgets, electronics, toys, and other retail products under the Zing Pop Culture brand, as well as offers Game Informer, a print and digital video game publication featuring reviews of new releases, previews of the big titles on the horizon, and coverage of the latest developments in the gaming industry. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.
Consumer Cyclical
Specialty Retail
6,000
2002-02-13
1.83